I am Toby Leung and Playtime is my graduation film at Edinburgh College of Art. I have always been fascinated by the imaginative world of animation, where monsters exist and toys come alive. I want to make films that invite audiences into this world, and that brings joy to audiences of all ages.
I love to use personified monsters as characters to reflect the possible relationship between an adult and a child. I borrowed the concept from the term “Monster Parent”, that is to describe parents who are often over protective or over authoritative of their children.
It has become a popular parenting phenomenon over the past ten years especially in Asian countries. I am originally from Hong Kong and I have seen the negative impact that such parenting has on children’s independence and creative development.
I believe all parents should remember the fun and joy every child deserves to have as a kid.
Playtime is a computer generated animation. I primarily used the 3D package Maya to make my characters and to animate. I spent four months in pre-production, that includes writing the story, drawing drafts after drafts of storyboard and character designs, etc. After that I spent another three to four months on animating and post-production.
The Making of Playtime
The making of Playtime has been a huge challenge since I managed mostly every stage of production by myself.
It is also the longest film that I have ever made. It consists of over ten thousand frames, where each frame can take up to one hour to render on a single machine.
Thankfully with the render-farm (a collective of 30 beefy computers dedicated to just rendering) in our college, I was able to render out my film over two weeks.